Anagram Generator

Anagram Generator
Anagram Generator

Great Classics Great Classics
$4.82

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Double Bananagrams Double Bananagrams
$24.95

Double Bananagrams is the same award winning anagram game as regular Banagrams, it just has double the pieces which equal double the fun! It is a fast and fun word game that requires no pencil, paper or board; all you need is a table. One hand can be played in as little as five minutes. It is great for family fun as well as being educational. Bananagrams portability makes it perfect for travel...take it to picnics, grandma's house, the beach; just grab the pouch and go! For 2 or more players, ages 7 and up.Contents: 1 banana shaped pouch, 288 letter tiles.
Bananagrams Bananagrams
$14.95

Bananagrams is the award winning anagram game that will drive you bananas! It is a fast and fun word game that requires no pencil, paper or board; all you need is a table. One hand can be played in as little as five minutes. It is great for family fun as well as being educational. Bananagrams portability makes it perfect for travel...take it to picnics, grandma's house, the beach; just grab the pouch and go!For 2 or more players, ages 7 and up.Contents: 1 banana shaped pouch, 144 letter tiles.
Rory's Story Cubes Rory's Story Cubes
$7.98

Rory's Pocket Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the images spark your imagination.
Electricity and Magnetic Combination Kit Electricity and Magnetic Combination Kit
$29.98

Take a look at this Electricity and Magnetic Combination Kit and explore the relationship between electricity and magnets. Each includes a power source, connectors, a set of magnets, instruction booklet and electric current indicators such as light bulbs, speakers and fans. Assemble the hand-powered generator by attaching the magnets to the hand crank and power your own electric circuit!
Cogno: The Alien Adventure Game Cogno: The Alien Adventure Game
$26.99

Blast off to outsmart other players in a race across the universe with Cogno: The Alien Adventure Game. But be warned: this game may cause players to love science! As the game unfolds, visit planets and learn about them after spinning the Planet Generator. Land on a Chaos space, and answer correctly to win more fuel. Will the Black Hole propel you around at blazing speed, or will you get sucked into the Parallel Universe? Lead your alien around the universe and back to the home planet first and win the game! Includes game board, Parallel Universe board, Planet Generator spinner, Chaos cards, Gear cards, 8 alien game pieces, 24 fuel cells, 28-page Book of Y, die, and instructions. For 2 or more players ages 7 and up.
Cogno: Deep Worlds Game Cogno: Deep Worlds Game
$28.48

Dive into distant oceans as you outsmart other players in a race across an ancient alien ocean with Cogno: Deep Worlds. Caution: this game may cause players to love science! As the game develops, your alien may reach a Dive Zone; spin the Dive Zone Generator to learn all about this underwater world. Land on a Chaos space, and answer correctly to win more fuel. Will you be able to slingshot around the Megaplume Whirlpool, or will you get sucked into The Trench? The first alien with 3 fuel cells to make their way to the Hydroplane Transport to return to the beach wins the game. Includes game board, Submarine Trench board, Divezone Generator spinner, Chaos cards, Gear cards, 8 alien game pieces, 32 page Book of Y and die. For 2 or more players ages 7 and up.
Electronic Snap Circuits - Standard Electronic Snap Circuits - Standard
$35.99

If you've got an interest in 'current' technology, this kit is for you. Electronic Snap Circuits Standard contains over 60 different electronic components such as switches, capacitors, transistors, and more. The accompanying books are very clearly written and illustrated, and will guide you safely through the completion of up to 305 different projects! Learn about how electronics work as you construct an AM radio, microphone, tone generator, and dozens more great gadgets. The pieces easily disassemble for reuse as you work your way through building and rebuilding these fascinating gadgets. For ages 8 and up.
ScienceWiz Inventions Kit ScienceWiz Inventions Kit
$17.95

Years of testing with children has produced this carefully crafted set of doable projects. With the step-by-step instructions and highly visual 3D illustrations that successfully guide you through each of the inventions, central scientific concepts are presented so that you'll understand the why as well as the how of the workings of the following objects that you will build:- a spinning motor- a clicking telegraph- a light flashing generator- a real radioThe use of everyday materials demystifies the way common electronic components work; the following common household items were not practical to include in the kit, but will be needed: toilet paper tube, paper towel or shipping tube, piece of cardboard or shoe box lid, white glue, tape, scissors, piece of paper and aluminum foil.For ages 8 and up.Contains over 30 pieces and a 40 page full color illustrated book.
ScienceWiz Energy Kit ScienceWiz Energy Kit
$17.95

Get moving with kinetic energy! Store potential energy on your head! Play the energy conversion game! The supercapictor car you'll build with this kit can zoom the length of a school hallway and bounce off walls!Discover what energy is, how we make it now and what choices await us in the future. Learn about global warming and build a solar car and join the race to save the planet! Using the step-by-step instructions and highly visual 3D illustrations to guide you, this kit contains over 22 activities, including the following::- build a solar car.- launch a super capacitor car.- make an electric car.- spin a flywheel generator.- build a battery to light an LED.- do a kinetic chain reaction.The use of everyday materials demystifies the wonders of energy; the following common household items were not practical to include in the kit, but will be needed: tape measure, water or confetti, seven pennies, black marker or pencil, bicycle or tricycle, matches (adult only), ruler, scissors, thumb tack, vinegar, salt, tea candle (adult only), two D-Cell batteries, one 9V battery and double sided tape.For ages 8 and up.Contains over 37 components, including supercapacitor, solar cell, two motors, buzzer, LED, magnifier, marbles, wheels, axles, gears, car frame and a 48 page full color illustrated book.


Anagrams of big words, but the union?

Need anagrams for reasonably long-but-common words. For example: – sea legs -> no – age sausage -> Can you mitigate? I am using anagram generators online, but it is a slow process. Thank you your help!

N Canada -> Anaconda Vicar Sh * t – by Christ -> Label archivist me nuts -> Antebellum

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